The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, and High Kaliber's souls.In co-op, the DPS cap is increased by 70%.In Boss Rush, bosses have no damage per second cap.The most damage a single shot can deal is equal to triple the floor's DPS cap.
The DPS cap is applied across a 3-second window. Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds. Certain items always carry over to the past, including Galactic Medal of Valor, Number 2, and Enraging Photo. When entering The Robot's past, armor will always be reset to 6. When the player enters the past, (excluding the pilot’s past) they will lose their items and guns, but will keep blanks and armor. Gungeon Proper, Black Powder Mine, and Hollow Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Defeating a boss allows the player to advance to the next main floor. 6.2 Gungeon Proper, Black Powder Mine, and Hollowīosses are strong enemies found at the end of every floor in The Gungeon.